<<<< Valyria Tear main developers, artists, musicians, contributers >>>>

Lead, dev and story:
--------------------
Yohann Ferreira (Bertram)     -   Code review and inclusion, code dev and lead, story content, many other things...
(Lilou)                       -   Story, some art and a few tweaks.


Development:
------------
(Bertram)                     -   Lead and main lone-wolf stuff
Tyler Olsen (Roots)           -   Balancing of HEIR1, small tweaks.
Nik Nihonnik (IkarusDowned)   -   Quest log, Minimap and world map, Many menu mode improvements, ...
Josh Niehenke (Codergreen)    -   Shop mode simplification, trade support.
James Lammlein (Authenticate) -   Bug fixes, OpenGL programmable pipeline, UI theme support, VS compilation support, and precompiled header support.
(logzero)                     -   Bug fixes, OpenGL improvements, and precompiled header support.
(endoalir)                    -   Bug fixes, SDL multi-screen better support.
Nicola Spanti (RyDroid)       -   Code formatting


Packaging:
----------
Philippe Groarke (Socapex)    -   Mac port upgrades and improvements
Brian Callahan (bcallah)      -   OpenBSD distribution
Dmitry Marakasov (AMDmi3)     -   FreeBSD distribution
Eric Anholt (anholt)          -   Debian packaging
Erik Schilling (Ablu)         -   Fedora port, linux compliance and Knight of Mana ;)


Translations:
-------------
(Gallaecio)                   -   Galician translation
(NaN)                         -   German translation
(BioHazardX)                  -   Italian translation
(Bertram)                     -   French translation



See the LICENSES file for detail about the various content artists.
See End credits (data/credits/end_credits.lua) for more up-to-date information.

Until 2011:
<<<< Hero of Allacrost developers, artists, musicians, contributers >>>>

Founder and Lead Designer

    Tyler Olsen (Roots)

Deputy Lead

    Philip Vorsilak (gorzuate)

Team Managers

    Emre Motan (emrebfg)

Programming Team

    Andy Gardner (ChopperDave) - battle code, menu code
    Baris Soner Usakli (Black Knight) - game editor
    Daniel Steuernol (Steu) - game engine
    Guillaume Anctil (Drakkoon) - map code
    Jacob Rudolph (rujasu) - menu code
    Lindsay Roberts (Linds) - video engine
    Moises Ferrer Serra (byaku) - video engine, audio engine
    Philip Vorsilak (gorzuate) - game editor
    Tyler Olsen (Roots) - programming lead, game engine, map code
    Viljami Korhonen (MindFlayer) - boot code, battle code

Artwork Team

    Brett Steele (Safir-Kreuz) - map sprites, battle sprites, character portraits, location graphics
    Joe Raucci (Sylon) - battle sprites, old GUI artwork
    Josiah Tobin (Josiah Tobin) - map tiles
    Matthew James (nunvuru) - website graphics, GUI artwork, game logos
    Richard Kettering (Jetryl) - map tiles, map sprites, inventory icons, artwork coordination

Music and Sound Team

    Jamie Bremaneson (Jam) - sound composer
    Joe Rouse (Loodwig) - soundtrack composer
    Ryan Reilly (Rain) - music and sound lead, soundtrack composer
    Samuel Justice (sam_justice) - sound composer
    Zhe Zhou (shizeet) - sound composer

Map Designers

    Richard Kettering (Jetryl)
    Tyler Olsen (Roots)

Team Managers

    Emre Motan (emrebfg)
    Matt Gallivan (Gallivan)

Internet Services

    Daniel Steuernol (Steu) - wiki support
    Emre Motan (emrebfg) - website content, forum administration
    Heikki Naski (raging_hog) - content management system
    Matt Gallivan (Gallivan) - administration
    Matthew James (nunvuru) - website design

Story

    Brian Aloisi (Brian Aloisi) - writer, editor
    Tim Hargreaves (Balthazar) - editor
    Tyler Olsen (Roots) - author

Packaging

    Andy Gardner (ChopperDave) - Windows distribution
    Dmitry Marakasov (AMDmi3) - FreeBSD distribution
    Jorda Polo (ettin) - Debian distribution
    Philip Vorsilak (gorzuate) - OS X distribution
    Tyler Olsen (Roots) - Source distribution

Additional Programming

    Aaron Smith (Etherstar) - audio engine
    Brandon Barnes (Winter Knight) - game engine, game modes
    Corey Hoffstein (visage) - battle code
    DongHa Lee (MoOshiCow) - internationalization
    Farooq Mela (CamelJockey) - video engine
    Kevin Martin (kev82) - video engine, game engine
    Nick Weihs (nickw) - video engine
    Raj Sharma (roos) - video engine
    Vladimir Mitrovic (snipe714) - scripting engine

Additional Artwork

    Adam Black (indigoshift) - concept art
    Blake Heatly (KaelisEbonrai) - inventory icons
    Chris Hopp (fydo) - map sprite animations
    Chris Luspo (Venndetta1) - concept art
    Francisco Munoz (fmunoz) - inventory icons
    Jason Frailey (Valdroni) - concept art, map sprites
    Jerimiah Short (BigPapaN0z) - map tiles
    John W. Bjerk (eleazar) - map tiles
    Jon Williams (Jonatron) - map sprites
    Herbert Glaser (hollowgrind) - map sprite animations
    Mark Goodenough (RangerM) - map sprite animations, map tiles
    Max Humber (zomby138) - concept art, title screen image
    Nathan Christie (Adarias) - concept art, map sprites, map tiles
    Peter Geinitz (wayfarer) - Concept art, map sprites
    Richard Marks (DeveloperX) - map tiles
    Tyler Olsen (Roots) - various art
    Tyler Stroud (gloomcover) - map tiles
    Victoria Smith (alenacat) - map sprites, map tiles
    (Jarks) - map tiles, inventory icons

Additional Music and Sound

    Jean Malary (hamiko) - sound mixer
    Matt Dexter (Star Pilot) - soundtrack composer
    Simon Frisch (SimonF) - soundtrack composer

Additional Internet Services

    Felix Kastner (Biohazard) - previous website
    Tim Hargreaves (Balthazar) - previous website, forum administration

Additional Translation

    Mikko HÃƒÂ¤nninen (Burnsaber) - Finnish prologue

Extra Thanks

    (Melchior)
    (Egan1)

Special Thanks

    Daniel Cook (Danc) - Map Tiles
    The Battle for Wesnoth Development Team - Inventory Icons
    (neoriceisgood) - map monster sprites
