/*
  ==============================================================================

   This file is part of the JUCE framework.
   Copyright (c) Raw Material Software Limited

   JUCE is an open source framework subject to commercial or open source
   licensing.

   By downloading, installing, or using the JUCE framework, or combining the
   JUCE framework with any other source code, object code, content or any other
   copyrightable work, you agree to the terms of the JUCE End User Licence
   Agreement, and all incorporated terms including the JUCE Privacy Policy and
   the JUCE Website Terms of Service, as applicable, which will bind you. If you
   do not agree to the terms of these agreements, we will not license the JUCE
   framework to you, and you must discontinue the installation or download
   process and cease use of the JUCE framework.

   JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
   JUCE Privacy Policy: https://juce.com/juce-privacy-policy
   JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/

   Or:

   You may also use this code under the terms of the AGPLv3:
   https://www.gnu.org/licenses/agpl-3.0.en.html

   THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
   WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

class LowLevelGraphicsSoftwareRenderer::Impl : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
{
public:
    using SavedStateType = RenderingHelpers::SoftwareRendererSavedState;

    using StackBasedLowLevelGraphicsContext::StackBasedLowLevelGraphicsContext;

    std::unique_ptr<ImageType> getPreferredImageTypeForTemporaryImages() const override
    {
        jassertfalse;
        return {};
    }
};

LowLevelGraphicsSoftwareRenderer::LowLevelGraphicsSoftwareRenderer (const Image& image)
    : impl (std::make_unique<Impl> (std::make_unique<Impl::SavedStateType> (image, image.getBounds())))
{
    JUCE_TRACE_LOG_PAINT_CALL (etw::startGDIImage, getFrameId());
}

LowLevelGraphicsSoftwareRenderer::LowLevelGraphicsSoftwareRenderer (const Image& image, Point<int> origin,
                                                                    const RectangleList<int>& initialClip)
    : impl (std::make_unique<Impl> (std::make_unique<Impl::SavedStateType> (image, initialClip, origin)))
{
    JUCE_TRACE_EVENT_INT_RECT_LIST (etw::startGDIFrame, etw::softwareRendererKeyword, getFrameId(), initialClip);
}

LowLevelGraphicsSoftwareRenderer::~LowLevelGraphicsSoftwareRenderer()
{
    JUCE_TRACE_LOG_PAINT_CALL (etw::endGDIFrame, getFrameId());
}

bool LowLevelGraphicsSoftwareRenderer::isVectorDevice() const
{
    return impl->isVectorDevice();
}

Rectangle<int> LowLevelGraphicsSoftwareRenderer::getClipBounds() const
{
    return impl->getClipBounds();
}

bool LowLevelGraphicsSoftwareRenderer::isClipEmpty() const
{
    return impl->isClipEmpty();
}

void LowLevelGraphicsSoftwareRenderer::setOrigin (Point<int> o)
{
    impl->setOrigin (o);
}

void LowLevelGraphicsSoftwareRenderer::addTransform (const AffineTransform& t)
{
    impl->addTransform (t);
}

float LowLevelGraphicsSoftwareRenderer::getPhysicalPixelScaleFactor() const
{
    return impl->getPhysicalPixelScaleFactor();
}

bool LowLevelGraphicsSoftwareRenderer::clipRegionIntersects (const Rectangle<int>& r)
{
    return impl->clipRegionIntersects (r);
}

bool LowLevelGraphicsSoftwareRenderer::clipToRectangle (const Rectangle<int>& r)
{
    return impl->clipToRectangle (r);
}

bool LowLevelGraphicsSoftwareRenderer::clipToRectangleList (const RectangleList<int>& r)
{
    return impl->clipToRectangleList (r);
}

void LowLevelGraphicsSoftwareRenderer::excludeClipRectangle (const Rectangle<int>& r)
{
    impl->excludeClipRectangle (r);
}

void LowLevelGraphicsSoftwareRenderer::clipToPath (const Path& path, const AffineTransform& t)
{
    impl->clipToPath (path, t);
}

void LowLevelGraphicsSoftwareRenderer::clipToImageAlpha (const Image& im, const AffineTransform& t)
{
    impl->clipToImageAlpha (im, t);
}

void LowLevelGraphicsSoftwareRenderer::saveState()
{
    impl->saveState();
}

void LowLevelGraphicsSoftwareRenderer::restoreState()
{
    impl->restoreState();
}

void LowLevelGraphicsSoftwareRenderer::beginTransparencyLayer (float opacity)
{
    impl->beginTransparencyLayer (opacity);
}

void LowLevelGraphicsSoftwareRenderer::endTransparencyLayer()
{
    impl->endTransparencyLayer();
}

void LowLevelGraphicsSoftwareRenderer::setFill (const FillType& fillType)
{
    impl->setFill (fillType);
}

void LowLevelGraphicsSoftwareRenderer::setOpacity (float newOpacity)
{
    impl->setOpacity (newOpacity);
}

void LowLevelGraphicsSoftwareRenderer::setInterpolationQuality (Graphics::ResamplingQuality quality)
{
    impl->setInterpolationQuality (quality);
}

void LowLevelGraphicsSoftwareRenderer::fillRect (const Rectangle<int>& r, bool replace)
{
    impl->fillRect (r, replace);
}

void LowLevelGraphicsSoftwareRenderer::fillRect (const Rectangle<float>& r)
{
    impl->fillRect (r);
}

void LowLevelGraphicsSoftwareRenderer::fillRectList (const RectangleList<float>& list)
{
    impl->fillRectList (list);
}

void LowLevelGraphicsSoftwareRenderer::fillPath (const Path& path, const AffineTransform& t)
{
    impl->fillPath (path, t);
}

void LowLevelGraphicsSoftwareRenderer::drawImage (const Image& im, const AffineTransform& t)
{
    impl->drawImage (im, t);
}

void LowLevelGraphicsSoftwareRenderer::drawLine (const Line<float>& line)
{
    impl->drawLine (line);
}

void LowLevelGraphicsSoftwareRenderer::setFont (const Font& newFont)
{
    impl->setFont (newFont);
}

const Font& LowLevelGraphicsSoftwareRenderer::getFont()
{
    return impl->getFont();
}

uint64_t LowLevelGraphicsSoftwareRenderer::getFrameId() const
{
    return impl->getFrameId();
}


void LowLevelGraphicsSoftwareRenderer::drawGlyphs (Span<const uint16_t> glyphs,
                                                   Span<const Point<float>> positions,
                                                   const AffineTransform& t)
{
    return impl->drawGlyphs (glyphs, positions, t);
}

} // namespace juce
